AI Insights · Timothy · July 2022
Top 5 High Fantasy Games in Norway: Q2 2022 Performance
Explore the performance of the top 5 high fantasy games on a unified platform in Norway during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the high fantasy gaming category in Norway saw varying performance across the top 5 games on a unified platform, according to Sensor Tower data. Here's a breakdown of their weekly downloads, revenue, and active users.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a peak in weekly revenue at approximately $47.2K during the first week of June, with subsequent weeks seeing a gradual decline to around $21.9K by the end of the month. Weekly downloads started strong at 13K in the first week of June but significantly dropped to 621 by the end of the month. The game’s active user base also saw a decline, starting at 13.9K in the first week of June and ending at 6.4K by the end of the month.
Coin Master from Moon Active maintained steady weekly revenue, fluctuating between $76.7K and $154.9K throughout the quarter. The game’s weekly downloads showed a decreasing trend, starting at 2.9K at the end of March and falling to 973 by the end of June. Active users also showed a slight decline from 35.4K at the end of March to 28.9K by the end of June.
Clash Royale by Supercell had a peak weekly revenue of approximately $46.4K in the first week of April, with fluctuations throughout the quarter, ending at around $17.8K by the end of June. Weekly downloads remained relatively stable, averaging around 1.5K to 2.5K throughout the quarter. The game’s active user base saw a decline from 217.3K at the end of March to 175K by the end of June.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw its highest weekly revenue at approximately $10.5K in mid-June, with fluctuations throughout the quarter, ending at around $8K by the end of June. Weekly downloads peaked at 2K in early May and declined to 1.2K by the end of June. Active users showed a slight increase from 6.8K at the end of March to 8.9K by the end of June.
Clash of Clans by Supercell had a notable peak in weekly revenue of approximately $104.2K at the end of March, with a significant drop to around $32.2K in mid-April, and ending at around $79.7K by the end of June. Weekly downloads remained relatively stable, fluctuating between 1.2K and 2.2K throughout the quarter. Active users saw a slight decline from 165.8K at the end of March to 166.8K by the end of June.
For more detailed insights and analytics, visit Sensor Tower.